project06:Main: Difference between revisions

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__NOTOC__
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[[File:20241028 P1 JONATHAN.png | 850px]]
[[File:Main_page.jpg | 850px]]
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[[Project01:main|'''MAIN''']]
[[Project06:main|'''MAIN''']]
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[[Project01:P1|'''P1''']]
[[Project06:A1|'''A1''']]
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[[Project01:P2|'''P2''']]
[[Project06:A2|'''A2''']]
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[[Project01:P3|'''P3''']]
[[Project06:A3|'''A3''']]
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[[Project01:P4|'''P4''']]
[[Project06:A4|'''A4''']]
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[[Project01:P5|'''P5''']]
[[Project06:Workshop|'''Workshop''']]
 
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[[Project01:Workshop1|'''Workshop 1''']]
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[[Project01:Workshop2|'''Workshop 2''']]
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=='''Project Abstract'''==
<br>
Focused on lunar gravity movement, especially the bounce as a key spatial generator.
 
'''Abstract'''
 
This research explores the concept of a climbing-based lunar habitat as an alternative to conventional static environments, focusing on human body interaction in reduced gravity. Inspired by the natural formations of lunar lava tubes, the project investigates how irregular, vertical, and multi-directional surfaces can redefine movements and spatial engagement in extraterrestrial architecture. By studying the ergonomics of movement in low gravity, including climbing, hopping, and other dynamic body coordination, the research challenges the sedentary work-life paradigm commonly found in on-Earth architecture. A key aspect of the study is the relationship between human movement and architectural form, informed by both computational design and material exploration. Comparative analysis of terrestrial lava tubes and human adaptability in extreme environments provides insights into spatial design strategies for lunar habitation. Additionally, fabrication method such as 3D printing is explored to develop construction techniques suited for lunar materials.
 
Ultimately, this project aims to create a playscape-inspired habitat that not only supports basic functions of survival, but also enhances physical and psychological well-being through active engagement with the built environment.
 
=='''Quarter 4 Updates'''==


'''Lunar Playscape: Climbing Habitat'''<br>
Identified how 1/6 g reshapes body posture, trajectory curves, and timing of motion.
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/5/52/Q4_Week_7_Updates.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>


=='''Quarter 3 Compiled Presentations'''==
Collected references from Apollo footage, parabolic flights, underwater neutral-buoyancy training, and animations to understand realistic movement patterns.


'''Habitat on the moon'''<br>
Defined the goal: map the jump arc to derive scalable spatial rules for movable architecture.
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/3/3e/Q3_Compiled_Presentations.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>
 
=='''A 2 Compiled Presentations'''==
 
'''Habitat on the moon'''<br>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/2/23/Compiled_Presentation_Q2_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>


=='''A 2 Compiled Presentations'''==
== '''Presentation''' ==


'''Lunar Playscape: the Climbing City'''<br>
<html>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/c/c1/20241023_Q1_Compiled_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>
<iframe  
    src="https://docs.google.com/presentation/d/123c_i2MiXp6Rej4tZW6v9bjT7L8_TIwy/embed?start=false&loop=false&delayms=3000"  
    frameborder="0"  
    width="850px"
    height="500px"  
    allowfullscreen="true"
    mozallowfullscreen="true"
    webkitallowfullscreen="true">
</iframe>
</html>
</html>


'''Zoom Link'''
'''Zoom Link'''
https://tudelft.zoom.us/j/94159913691
https://tudelft.zoom.us/j/94159913691

Latest revision as of 09:37, 14 April 2026


Project Abstract

Focused on lunar gravity movement, especially the bounce as a key spatial generator.

Identified how 1/6 g reshapes body posture, trajectory curves, and timing of motion.

Collected references from Apollo footage, parabolic flights, underwater neutral-buoyancy training, and animations to understand realistic movement patterns.

Defined the goal: map the jump arc to derive scalable spatial rules for movable architecture.

Presentation

Zoom Link https://tudelft.zoom.us/j/94159913691