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[[File:20241028 P1 JONATHAN.png | 850px]]
[[File:Main_page.jpg | 850px]]
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[[Project01:main|'''MAIN''']]
[[Project06:main|'''MAIN''']]
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[[Project01:P1|'''P1''']]
[[Project06:A1|'''A1''']]
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[[Project01:P2|'''P2''']]
[[Project06:A2|'''A2''']]
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[[Project01:P3|'''P3''']]
[[Project06:A3|'''A3''']]
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[[Project01:P4|'''P4''']]
[[Project06:A4|'''A4''']]
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[[Project01:P5|'''P5''']]
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[[Project01:Workshop1|'''Workshop 1''']]
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[[Project01:Workshop2|'''Workshop 2''']]
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<br>
=='''Project Abstract'''==
 
Extreme lunar environments demand adaptive spatial solutions where conventional static architecture fails to accommodate changing operational demands and crew behaviors. This paper introduces "Restless Bubble," a movement-driven pneumatic system designed to optimize static habitat habitability and dynamic mobile missions during lunar surface resource exploration. Traditional surface exploration faces clear bottlenecks: fatiguing spacesuits limit astronaut mobility, while the restricted volume of planetary rovers compromises long-stay habitability during resource sampling. To address these challenges, the system functions as a dual-role adaptive interface. Inside the habitat base, it reconfigures its volume and morphology to accommodate the circadian routines and workspace demands of a six-member crew. During mobile missions, it serves as a deployable spatial extension inflating directly from a rover chassis, with the capacity to detach from the rover to function as an independent node that autonomously tracks an astronaut’s extravehicular trajectory.
'''Abstract'''
 
This research explores the concept of a climbing-based lunar habitat as an alternative to conventional static environments, focusing on human body interaction in reduced gravity. Inspired by the natural formations of lunar lava tubes, the project investigates how irregular, vertical, and multi-directional surfaces can redefine movements and spatial engagement in extraterrestrial architecture. By studying the ergonomics of movement in low gravity, including climbing, hopping, and other dynamic body coordination, the research challenges the sedentary work-life paradigm commonly found in on-Earth architecture. A key aspect of the study is the relationship between human movement and architectural form, informed by both computational design and material exploration. Comparative analysis of terrestrial lava tubes and human adaptability in extreme environments provides insights into spatial design strategies for lunar habitation. Additionally, fabrication method such as 3D printing is explored to develop construction techniques suited for lunar materials.
 
Ultimately, this project aims to create a playscape-inspired habitat that not only supports basic functions of survival, but also enhances physical and psychological well-being through active engagement with the built environment.
 
=='''Quarter 4 Updates'''==
 
'''Lunar Playscape: Climbing Habitat'''<br>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/5/52/Q4_Week_7_Updates.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>
 
=='''Quarter 3 Compiled Presentations'''==


'''Habitat on the moon'''<br>
The core of this research lies in its parametric design system, which establishes a digital bridge between dynamic human functional requirements and real-time spatial changes. By converting human behaviors into distinct computational forces, this system serves as the primary generative source for the Global Masterplan and Local Bubble Interaction. At the global scale, the astronaut's path drives five relational force vectors—sightline, surface access, adjacency, boundary, and volume forces—to synthesize the Global Masterplan layout and guide a six-phase space organization workflow. At the local scale, real-time skeletal kinetics, captured via a 10-node motion-tracking framework, govern the Local Bubble Interaction, morphing the volumetric envelope's boundaries in accordance with ergonomic postures. The physical feasibility of this responsive interaction is validated through a soft robotic actuator study analyzing bending mechanics and deformation trajectories. This framework presents an active "Building-as-a-Robot" system, demonstrating how motion-driven parametric logic provides spatial adaptability in extreme lunar conditions.
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/3/3e/Q3_Compiled_Presentations.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>


=='''A 2 Compiled Presentations'''==
== '''Presentation''' ==


'''Habitat on the moon'''<br>
<html>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/2/23/Compiled_Presentation_Q2_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>
<iframe  
    src="https://docs.google.com/presentation/d/e/2PACX-1vSd9_C3zVzxsCC6KaPQRTynzO9rAwhvorx_0GSflyk1aSyoHpo3hytxpjAoZTtkUQ/pubembed?start=false&loop=false&delayms=3000"  
    frameborder="0"  
    width="850px"
    height="500px"  
    allowfullscreen="true"
    mozallowfullscreen="true"
    webkitallowfullscreen="true">
</iframe>
</html>
</html>


=='''A 2 Compiled Presentations'''==
== '''Video''' ==


'''Lunar Playscape: the Climbing City'''<br>
<html>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/c/c1/20241023_Q1_Compiled_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>
<iframe  
    src="https://view.officeapps.live.com/op/view.aspx?src=https%3A%2F%2Fmoonshotplus.tudelft.nl%2Fimages%2Ff%2Ff6%2FVIDEOPRCESS.pptx&wdOrigin=BROWSELINK"  
    frameborder="0"  
    width="850px"
    height="500px"  
    allowfullscreen="true"
    mozallowfullscreen="true"
    webkitallowfullscreen="true">
</iframe>
</html>
</html>
'''Zoom Link'''
https://tudelft.zoom.us/j/94159913691

Latest revision as of 09:45, 29 June 2026


Project Abstract

Extreme lunar environments demand adaptive spatial solutions where conventional static architecture fails to accommodate changing operational demands and crew behaviors. This paper introduces "Restless Bubble," a movement-driven pneumatic system designed to optimize static habitat habitability and dynamic mobile missions during lunar surface resource exploration. Traditional surface exploration faces clear bottlenecks: fatiguing spacesuits limit astronaut mobility, while the restricted volume of planetary rovers compromises long-stay habitability during resource sampling. To address these challenges, the system functions as a dual-role adaptive interface. Inside the habitat base, it reconfigures its volume and morphology to accommodate the circadian routines and workspace demands of a six-member crew. During mobile missions, it serves as a deployable spatial extension inflating directly from a rover chassis, with the capacity to detach from the rover to function as an independent node that autonomously tracks an astronaut’s extravehicular trajectory.

The core of this research lies in its parametric design system, which establishes a digital bridge between dynamic human functional requirements and real-time spatial changes. By converting human behaviors into distinct computational forces, this system serves as the primary generative source for the Global Masterplan and Local Bubble Interaction. At the global scale, the astronaut's path drives five relational force vectors—sightline, surface access, adjacency, boundary, and volume forces—to synthesize the Global Masterplan layout and guide a six-phase space organization workflow. At the local scale, real-time skeletal kinetics, captured via a 10-node motion-tracking framework, govern the Local Bubble Interaction, morphing the volumetric envelope's boundaries in accordance with ergonomic postures. The physical feasibility of this responsive interaction is validated through a soft robotic actuator study analyzing bending mechanics and deformation trajectories. This framework presents an active "Building-as-a-Robot" system, demonstrating how motion-driven parametric logic provides spatial adaptability in extreme lunar conditions.

Presentation

Video