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'''Abstract'''
'''Abstract'''


This research explores the concept of a climbing-based lunar habitat as an alternative to conventional static environments, focusing on human body interaction in reduced gravity. Inspired by the natural formations of lunar lava tubes, the project investigates how irregular, vertical, and multi-directional surfaces can redefine movements and spatial engagement in extraterrestrial architecture. By studying the ergonomics of movement in low gravity, including climbing, hopping, and other dynamic body coordination, the research challenges the sedentary work-life paradigm commonly found in on-Earth architecture. A key aspect of the study is the relationship between human movement and architectural form, informed by both computational design and material exploration. Comparative analysis of terrestrial lava tubes and human adaptability in extreme environments provides insights into spatial design strategies for lunar habitation. Additionally, fabrication method such as 3D printing is explored to develop construction techniques suited for lunar materials.
Focused on lunar gravity movement, especially the bounce as a key spatial generator.


Ultimately, this project aims to create a playscape-inspired habitat that not only supports basic functions of survival, but also enhances physical and psychological well-being through active engagement with the built environment.
Identified how 1/6 g reshapes body posture, trajectory curves, and timing of motion.


=='''Quarter 4 Updates'''==
Collected references from Apollo footage, parabolic flights, underwater neutral-buoyancy training, and animations to understand realistic movement patterns.


'''Lunar Playscape: Climbing Habitat'''<br>
Defined the goal: map the jump arc to derive scalable spatial rules for movable architecture.
 
 
=='''A 4 Updates'''==
 
'''Habitat on the moon'''<br>
<html>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/5/52/Q4_Week_7_Updates.pdf" frameborder="0" height="500px" width="100%"></iframe>
<iframe src="https://moonshotplus.tudelft.nl/images/5/52/Q4_Week_7_Updates.pdf" frameborder="0" height="500px" width="100%"></iframe>
</html>
</html>


=='''Quarter 3 Compiled Presentations'''==
=='''A 3 Compiled Presentations'''==


'''Habitat on the moon'''<br>
'''Habitat on the moon'''<br>
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=='''A 2 Compiled Presentations'''==
=='''A 2 Compiled Presentations'''==


'''Lunar Playscape: the Climbing City'''<br>
'''Habitat on the moon'''<br>
<html>
<html>
<iframe src="https://moonshotplus.tudelft.nl/images/c/c1/20241023_Q1_Compiled_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>
<iframe src="https://moonshotplus.tudelft.nl/images/c/c1/20241023_Q1_Compiled_JONATHAN.pdf" frameborder="0" height="500px" width="100%"></iframe>

Revision as of 23:41, 9 December 2025



Abstract

Focused on lunar gravity movement, especially the bounce as a key spatial generator.

Identified how 1/6 g reshapes body posture, trajectory curves, and timing of motion.

Collected references from Apollo footage, parabolic flights, underwater neutral-buoyancy training, and animations to understand realistic movement patterns.

Defined the goal: map the jump arc to derive scalable spatial rules for movable architecture.


A 4 Updates

Habitat on the moon

A 3 Compiled Presentations

Habitat on the moon

A 2 Compiled Presentations

Habitat on the moon

A 2 Compiled Presentations

Habitat on the moon

Zoom Link https://tudelft.zoom.us/j/94159913691